Water Harvest
The Great Houses of Kast'ar have
grown complacent. Technological adaptation bolsters a fragile biosphere, but
one quandary remains unattended. Lunar-based harvest vessels orbit
continuously, extracting their toll of moisture from the upper atmosphere.
Over time, the planet dries.
Now the Rules are caught unawares when a lunar enclave launches an invasion intended to seize control of the Harvest. House Alar, the greatest of the bloodline Keeps, falls before the predatory warlord. The invader’s technology is strong and they are aided by the Guild; wizard-like practitioners whose hallucinogen-induced evocations bend fate to their will.
It falls to Cairn, Legion pilot and displaced heir to Alar, to persuade the House Alliance to intercede. His father and his love Neilai are held hostage, and a battered Cairn is dispatched to carry the vile interloper’s edict. With few resources at hand, Cairn and boisterous comrade Dirc Cutter are thrust into a changed world. The Alliance falters and Cairn, son of House Alar, learns how little he knows of his home world.
Over time, the planet dries.
Now the Rules are caught unawares when a lunar enclave launches an invasion intended to seize control of the Harvest. House Alar, the greatest of the bloodline Keeps, falls before the predatory warlord. The invader’s technology is strong and they are aided by the Guild; wizard-like practitioners whose hallucinogen-induced evocations bend fate to their will.
It falls to Cairn, Legion pilot and displaced heir to Alar, to persuade the House Alliance to intercede. His father and his love Neilai are held hostage, and a battered Cairn is dispatched to carry the vile interloper’s edict. With few resources at hand, Cairn and boisterous comrade Dirc Cutter are thrust into a changed world. The Alliance falters and Cairn, son of House Alar, learns how little he knows of his home world.
Guild of the Viizar
A nemesis long thought finished
returns from exile, all the more powerful for his transformation. The Viizar
work to reshape their vision of reality through the channeling of loosely controlled
dementia, and they have learned to amplify their drug-induced Works by
combining sorcery with a forgotten crystal technology. Grande Maester Ott
intends to bleed away the energy of the planet to achieve his dark purpose, and
the consequent imbalance triggers a series of events that threaten a dark
finality. Young Airen sa’n Alar, Son of House Alar, is defeated and taken
captive in his attempt to deter the Guild, and he must now band with sisters
Andra and Leah to take the fight back to the lunar coven.
24:01 One Minute After
Can you imagine what your world
might be like, One Minute After?
A
blurring of reality that transcends rational bounds; where every frame of
reference has been turned on its head, and visuals are but fleeting reflections
in a hall of mirrors?
Venture, then, if you dare, into
this anthology of horror, science fiction and fantasy; some dark and some
light, but all a challenge to your imagination. We will begin with an
experiment in nano-biotechnology gone very wrong, and, if you do not perish in
transit, end in a desperate alternate reality on Olde Aearth; emerging with a
glimmer of hope ~ justified or not.
In between, in those shadowy
alcoves and interstitial chambers throughout, you might experience dragons,
wizards, hurricanes, or even misadventures in space.
Author’s Whimsography
A student of many things, master of
none…
A questionable turn on a time-worn
clichĂ© but fairly apt—a jack of many trades.
Perhaps it began with the custom
van built in the long-haired days of the early 70’s—an old school bus with an
engine salvaged from a junk yard. Or with the dozens of motorcycles ridden,
broken, repaired and ridden again. Eric has built furniture and guitars, he’s
screen-printed t-shirts and created package design for bottled soap. He’s
thrown newspapers and he’s written software for corporations large and small—
for a time working from the wandering RV he and Sue called home. He does
website design and he’s published motorcycle and RV travel articles. He earned
a pilot’s license and built and flew a gyro-copter over the cane-fields and
beaches of Florida. He’s penned tunes and published Sci-Fi/Fantasy short
stories and two novels; Water Harvest,
with Double Dragon Publishing in September 2011, and Guild of the Viizar, self-published in early 2012.
After more than three decades in
south Florida, Eric and his lovely wife Susan moved to the Upstate region of
South Carolina, where the nearby Appalachians beckon two-wheeled leisure. When
cranky knees allow it, bicycling is a favored indulgence—more often, these
days, on a recumbent. Motorcycling remains a serious passion, justified at
least in part by instructing a course in motorcycle safety.
He was likely a cat in a previous
life, as there’s an undeniable affinity. He looks odd, and children sometimes
call out Hi Mister Ski Man! when he
hikes by weilding his pair of walking sticks.
The truth is, Eric is still working
out what it is that he’ll do—after he grows up.
Contact Information
Eric Diehl
120 Rubiwood Circle, Greer, SC 29651
USA
864-801-8609
writer@ericdiehl.com
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